Vibrant Visuals Texture Packs Launch: Prizma Visuals & Luminous Dreams - My Opinion
Along with this major step forward, Texture Pack creators have the opportunity and accessibility to update their current "Standard" Minecraft Bedrock Texture Packs, to have Vibrant Visual support as well!
Two of the very first Vibrant Visuals Texture Packs to be released to the Minecraft Marketplace are going to be Prizma Visuals (created by Starfish Studios) and Luminous Dreams (created by Poggy). I was given the honour and privilege of Early Access to both packs and today I'm going to compare what I liked, and didn't like, about both.
Sneak Peak:
| Prizma Pros | Luminous Pros | Prizma Cons | Luminous Cons |
|---|---|---|---|
| Heightmaps | Vanilla Faithful | A Lot To Process | A Lot To Process |
| Biome Colours | Amazing Ancient City | Pixel-y | No Immediate WOW |
| Awesome Nether | Awesome Nether | ||
| A&S Support | Potential TP support |
Jump To Section:
What is Vibrant Visuals?
Vibrant visuals is a graphic option in Minecraft Bedrock, that brings official shader-like support to Minecraft Bedrock. Transforming light, shadows and water effects to make Minecraft Bedrock feel new again.Whats included in the update on October 28th?
The ability to add detail to blocks like never before. With very technical mapping data, Minecraft Bedrock Texture Pack creators are able to tell the game so much more about each block and how it should interact with light, without light and even break down specific pixels in a model.Adding shine to ores and metals, reflection and glisten to polished blocks or even making individual sections of a block light up, while the base of the block doesn't, are all elements that can be adapted.
Also, the ability to make a block 3D. Gone are the days that a block face must remain flat, with outdated art choices used to imply depth. Now, creators can apply height maps to blocks, making pixels pop out, revert in or just generally add shape, to an otherwise flat world.
Blocks remain cubed, but now, that cube isnt forced to be flat... check out my video talking about how the new Vibrant Visual texture packs work and what they could do in future!
My thoughts of Prizma and Luminous Dreams
Both packs bring a lot to Minecraft Bedrock, adding elements that change the game that we know and love. Due to the nature of those changes, a lot of them can be equally Pro and Con, when thinking of the forever world.For instance, both Prizma Visuals and Luminous Dreams add a lot of new textures, details and effects to the world. This all adds up to create amazing effect, which is of course a massive Pro, but due to those additions, processing power, and potential performance issues could arise.
Prizma Visuals, for example has amazing colours added to the fog in biomes, swamplands turn green, deserts get a yellow that adds to the overall heat and Cherry Groves bring with it a pink colour, prettifying the world. All, in my opinion, a really amazing Pro for the pack. But there's no doubting, it will cause issues on devices.
In contrast, Luminous Dreams is a lot more vanilla in feel. Almost like a step towards all that is new with Vibrant Visuals, without the jarring leap that could easily turn some players away. In that context, the faithfulness to vanilla can be seen as a Pro for the pack. But becomes a Con to someone, like me, who enjoys the drastic changes and the excessive creativity a new texture pack can bring (Remember, my fav Minecraft Bedrock Texture Pack is Kingdoms, by Odd Block).
Now, Luminous Dreams has 2 settings, one is the full experience and one is a vanilla experience, removing any changes that come with the full texture pack, using default textures. This also, in theory, means it can be paired with texture packs, (I'm not sure if that's a day one thing, or something that needs the "standard" texture pack to be updated for), which if correct, will be awesome.
Prizma Visuals on the other hand, has 3 settings. One is the full experience, one is a stripped back, default textures, no custom models or animations and one is a little bit in the middle, with Prizma textures and some models. Setting 2 and 3 are designed to work with Actions & Stuff, bringing the awesome animations and fun of A&S into the Vibrant Visuals space. Does that also mean it can be paired with other texture packs? I hope so... ill be checking on day one!
Primza Visuals also really shines in the nether, the heat, the lights, the colour all combine for a real, eye opening environment. Luminous Dreams brings a wow factor with its Ancient City, with the motion of Sculk and Sculk veins making me lose my mind...
Prizma Visuals utilises heightmaps, to make blocks less flat, more shaped. Stone looks chipped away or shaped by nature. Planks rise and fall, trees have bark effects. All combined with block detailing to add shine and shimmer to metal blocks, causing reflections. Luminous Dreams, on the other hand, doesn't have height maps. Keeping blocks feeling vanilla, using colour in the block to imply 3D, with more subtle shines to blocks and less reflections...
And of course, the water. How watery can water be? Well with Vibrant Visuals texture packs, water is no longer flat, simply animated and bright blue. In both Prizma Visuals and Luminous Dreams, water is making the most of Vibrant Visuals to transform Minecraft Bedrock's most basic element.
With every Vibrant Visuals Texture Pack, brightness and settings will be a key issue, one that is personal to each of us, there will be no right or wrong answer, only what works for us. The oceans of both packs is dark, Luminous Dreams is brighter. Caves are dark, with ores lighting up the way as minimally as possible...
Both Prizma Visuals and Luminous Dreams bring something new to Vibrant Visuals and aim to deliver something different, capturing different player bases. I don't think anyone will truly enjoy both, but fans of one will still respect elements of the other, I'm sure.
Which pack do you like? Or are you aware of another on the horizon? Or or maybe you don't like Vibrant Visuals? Let me know...
Enjoy my videos below, we have separate montages, side by side montages and texture pack reviews.... Thanks for reading.

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